#ifndef CSCAMERA_H
#define CSCAMERA_H

#include "Vec3.h"

struct CSCamera
{
	CSCamera() {}
	CSCamera(const Vec3f& pos, const Vec3f& dir, const Vec3f& r, const Vec3f& d)
	{
		position = pos;
		direction = dir;
		right = r;
		down = d;
	}

	Vec3f position;
	float pad1;
	Vec3f direction;
	float pad2;
	Vec3f right;
	float pad3;
	Vec3f down;
	float pad4;
};

#endif // CSCAMERA_H